I have a question about being able to shape the edge of a material to a dynamic set of values using ???. I can generate a list of values which determine where I want to draw the edge of the material but do not know how to apply them to the material to achieve the desired effect.
This image is an example of the effect I am trying to achieve on a very simple scale. There will be may combinations possible so creating textures to represent different situations will not be possible.
What would the best way to pursue this be? Using UVs and alpha? Does anyone know of a node that might be useful for this?
I was thinking I could use several instances of the FG material and create a curve like this:
but that will have a host of other challenges to overcome in order to achieve the effect I would like.
I would like this to be a UI material as well but could do with it not being and just capture it and render it for the UI.