# Shakes the mesh in virtual reality apps

**URL:** <https://forums.unrealengine.com/t/shakes-the-mesh-in-virtual-reality-apps/445491>\
**Category:** Rendering\
**Tags:** shake, unreal-engine, flickering, UE4, question\
**Created:** [March 18, 2019, 12:54pm UTC](https://forums.unrealengine.com/t/shakes-the-mesh-in-virtual-reality-apps/445491 "2019-03-18T12:54:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Erato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erato](https://forums.unrealengine.com/u/Erato)\
**Post date:** [March 18, 2019, 12:54pm UTC](https://forums.unrealengine.com/t/shakes-the-mesh-in-virtual-reality-apps/445491/1 "2019-03-18T12:54:31Z")

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Hello to all!

I tried to make a cut scene of flying through space in a spaceship.  
I found that the ship was shaking terribly, as if in convulsions, even when he’s NOT moving. I guess it is shaking when I move the camera, and a VR app, I always move.

In the normal view or when I put the helmet on the table shaking is not observed.

 ![271638-error.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/5/3d5cf6e7355d302f3140e14a121240a01ce867b7.jpeg)

What could be the problem?

Thank you for your attention.

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**Author:** ![Erato](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erato](https://forums.unrealengine.com/u/Erato)\
**Post date:** [March 19, 2019, 12:43pm UTC](https://forums.unrealengine.com/t/shakes-the-mesh-in-virtual-reality-apps/445491/2 "2019-03-19T12:43:06Z")

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I decided this on their own. it was the fact that the ship was too far away. I moved it in 0.0.0 and would not be pushed too far, apparently it was due to too large distances compared to the size of the player.
