Hi, i’m having problem with this one particular scene where my shadow are pretty low resolution.
one spotlight (stationary)
directional light on stationary aswell
build lighting on high and scalabilty on epic.
Room is a closed cube.
I checked my light map density of objects, it’s high enough, probably too high actually. In case it matters, I have a skylight on stationary with SLS captured scene. I have a portal on the lamp spotlight.
I have one light mass importance volume
The table is UV isn’t too small:
Below is a built lighting with the directional activated. As you can see I want the main lighting to be from the lamp on the left. The “C” are candle light.
Below is a build without directional light, so I guess it’s not the problem. The shadows places seems strange aswell
My main lamp light is a stationary spotlight with these settings:
My world settings:
What am I missing ? I’m going for quality and real time doesn’t really matter, seems my shadows are pretty meh quality. When building lighting the only error I have is a on one small object where there is overlapping uv, that shouldn’t be the problem. Something with the scene scale maybe ? I’m sure I must have unticked/ticked the wrong settings somehow