# Shadows dissapear in a certain distance

**URL:** <https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346>\
**Category:** Rendering\
**Tags:** point-light, Shadows, shadows-problem, unreal-engine, Rendering, question\
**Created:** [February 13, 2016, 2:26pm UTC](https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346 "2016-02-13T14:26:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JaRo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JaRo](https://forums.unrealengine.com/u/JaRo)\
**Post date:** [February 13, 2016, 2:26pm UTC](https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346/1 "2016-02-13T14:26:37Z")

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Hi there,

I’m having a problem with shadows and I have no idea where to look for the answer or even a hint.

Check my video and focus on handle shadow, it disappear in a certain distance.

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In my level I use only point lights (stacionary) and spot lights.

There is also some other problems like that with different objects like lamps etc.

Where’s the problem? Just point me the right direction 🙂

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [February 15, 2016, 10:26am UTC](https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346/2 "2016-02-15T10:26:22Z")

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Hi!

You need adjust Cascade Shadows Parameters. Maybe very low Cascade Number.

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**Author:** ![anonymous\_user\_d34b03e6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d34b03e6](https://forums.unrealengine.com/u/anonymous_user_d34b03e6)\
**Post date:** [February 15, 2016, 12:41pm UTC](https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346/3 "2016-02-15T12:41:44Z")

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Perhaps this will also be useful:

> **[How do I increase shadow draw distance on a movable mesh?](https://forums.unrealengine.com/questions/39362/movable-mesh-shadows-gradually-disappear.html)**
>
> Hello again, I have another problem regarding shadows. This time, shadows generated from meshes with mobility set to Movable start to disappear as I distance myself from them. Up close A little bit farther Even farther At first I thought this was...

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**Author:** ![JaRo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JaRo](https://forums.unrealengine.com/u/JaRo)\
**Post date:** [April 27, 2016, 12:12pm UTC](https://forums.unrealengine.com/t/shadows-dissapear-in-a-certain-distance/347346/4 "2016-04-27T12:12:17Z")

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I’ve found a solution for that while ago and I forgot to share it so here it is.

If your mesh is **movable** set “ **Light as if Static** ” to **true** , rebuild lighting and that’s it 🙂
