# Shadows Culling

**URL:** <https://forums.unrealengine.com/t/shadows-culling/1674824>\
**Category:** Rendering\
**Tags:** culling, Shadows, unreal-engine, Lighting, Rendering, question\
**Created:** [February 8, 2024, 7:10pm UTC](https://forums.unrealengine.com/t/shadows-culling/1674824 "2024-02-08T19:10:41Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![PhilippeMinuit](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PhilippeMinuit](https://forums.unrealengine.com/u/PhilippeMinuit)\
**Post date:** [February 19, 2024, 3:07pm UTC](https://forums.unrealengine.com/t/shadows-culling/1674824/9 "2024-02-19T15:07:53Z")

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Holy S\*\*T, I have absolutely no idea why this works but changing the Bounds Scale to something like 1.5 has a DRASTIC impact on the distance at which shadows seem to cull. However, I have no way to select all the meshes in my scene and set increase their scale. Is their a command that could change this??

> [@Shadows disappear with increased camera distance](https://forums.unrealengine.com/t/shadows-disappear-with-increased-camera-distance/4690/20):
>
> Is there a solution if you’re using spotlights instead of directional lights? My shadows seem to disappear when the camera is about 6-8k units away from the spotlight. EDIT: So my problem was that the bounds on the meshes that had clipping/disappearing shadows had to be increased. Select Mesh-\>Rendering-\>Bounds Scale.

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