# Shadows Culling

**URL:** <https://forums.unrealengine.com/t/shadows-culling/1674824>\
**Category:** Rendering\
**Tags:** culling, Shadows, unreal-engine, Lighting, Rendering, question\
**Created:** [February 8, 2024, 7:10pm UTC](https://forums.unrealengine.com/t/shadows-culling/1674824 "2024-02-08T19:10:41Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [February 12, 2024, 8:51pm UTC](https://forums.unrealengine.com/t/shadows-culling/1674824/4 "2024-02-12T20:51:47Z")

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Are you positive you correctly did the previous procedure?

I found another thread with the exact same solution and positive results:

> [@How to increase shadow distance view](https://forums.unrealengine.com/t/how-to-increase-shadow-distance-view/1152698):
>
> How can I increase the distance before the shadows aren’t showed anymore? Right now this is the distance: [[Shadow disappear UE5] ](https://www.youtube.com/watch?v=LTKIDlXtQPU) I want to increase it even more as I have some scenes where the camera will be like this, top down from a bit far away, but I still want the shadows to appear. Because general hardware isn’t quite there yet to support lumen on mid range GPU’s, I’ll focus more with it disabled, and maybe add support for it later (but even with Lumen enabled, the shadows d…

Worse comes to worst, you can “fake” the shadows. But keep in mind that shadows are VERY expensive because they are constantly moving and reacting to the environment.

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_[View the full topic](https://forums.unrealengine.com/t/shadows-culling/1674824)._
