# Shadows are really bad

**URL:** <https://forums.unrealengine.com/t/shadows-are-really-bad/1174826>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [May 22, 2023, 3:26pm UTC](https://forums.unrealengine.com/t/shadows-are-really-bad/1174826 "2023-05-22T15:26:01Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![CazBrecker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CazBrecker](https://forums.unrealengine.com/u/CazBrecker)\
**Post date:** [May 26, 2023, 1:10am UTC](https://forums.unrealengine.com/t/shadows-are-really-bad/1174826/9 "2023-05-26T01:10:32Z")

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I am using vsm with distance field shadows, but as you can see from the above pictures, my shadows ar really bad from afar. I used all the methods for bad shadows from afar, maxed out all the values, but still the same result. I used this post [Shadows disappear with increased camera distance](https://forums.unrealengine.com/t/shadows-disappear-with-increased-camera-distance/4690) to help out with my problem, but to no avail. Apparently, in the latest version of unreal engine 5.2, it doesn’t work as seen here [Shadows disappear on the distance](https://forums.unrealengine.com/t/shadows-disappear-on-the-distance/569224) so is there any work around or should I report it as a bug

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