im recreating something like the sun system where you can fly around with a ship with gravity etc.
im having some issues with the dynamic shadows and lighting in general.
Here you can see the result without shadows.
This is what happens when i turn on dynamic shadows.
With a smaller earth the problem disappears but thats not what i want.
My setup is one point light in the middle. The planets (with atmosphere shader) are orbiting in (the earth for example )80000 units. I guess it has something to do with the light attenuation radius but i dont know what it is. can some one help me?