Shadowing artifacts on landscape after baking lights

Hey! Thanks for your reply!

It’s definitely not AO, since there are no artifacts in the AO buffer. I’ve tried to move the mesh around a bit, and sadly it didn’t help.

I think I’ve traced the issue down to how the skylight works. If i set it to moveable or static, the problem still persists, but the artifact is much less noticeable. Guess I’ll have to dive into the documentation again to gain a better understanding of how skylights work.