# Shadow/Smoke Character Body Material/Particle System

**URL:** <https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221>\
**Category:** Rendering\
**Tags:** shadow, particle-system, unreal-engine, question\
**Created:** [November 9, 2020, 7:11pm UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221 "2020-11-09T19:11:46Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Moghura](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/moghura/32/1176607_2.png) [@Moghura](https://forums.unrealengine.com/u/Moghura)\
**Post date:** [November 9, 2020, 7:11pm UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221/1 "2020-11-09T19:11:46Z")

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How could I make a character that have a body made out of “shadows”? Pretty much like Zed’s Living Shadow/Shadow Clone (W) from league of legends, or even Dormin and the colossus “souls” from Shadow of the Colossus. Can it be achieved with a material? Or does it have to be a particle system? Any tutorials would be very much appreciated!

Examples:

 ![321538-example-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/b/c4b13341f2049503393866bd2936ded06afb17bb.png)

 ![321539-example-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/2/7227aa3bf8d66ec688af60693b3e60e4e98e9334.png)

![321540-example-3.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/5/865004037a3e3fae22cda1ba1dee0af38b783ff8.png)

![321551-example-4.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/6/786dde7c06af45af1fde5d6989a50871914bebef.png)

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**Author:** ![Skarlax771](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skarlax771/32/719807_2.png) [@Skarlax771](https://forums.unrealengine.com/u/Skarlax771)\
**Post date:** [November 10, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221/2 "2023-11-10T19:42:58Z")

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Hi there. Great referances, have you made progress with the smoky character effect?

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**Author:** ![Moghura](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/moghura/32/1176607_2.png) [@Moghura](https://forums.unrealengine.com/u/Moghura)\
**Post date:** [November 13, 2023, 1:22am UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221/3 "2023-11-13T01:22:29Z")

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I’m afraid not. I’m sorry! Have not come back to this in a long time.

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**Author:** ![Skarlax771](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skarlax771/32/719807_2.png) [@Skarlax771](https://forums.unrealengine.com/u/Skarlax771)\
**Post date:** [November 14, 2023, 10:44pm UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221/4 "2023-11-14T22:44:10Z")

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It’s okay and thanks for the answer! Someone told me this could be achived only with post processing. Not with material or particle system. But I still don’t know how 😃 I’ll let you know if I learn anything. Good Luck!

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**Author:** ![Moghura](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/moghura/32/1176607_2.png) [@Moghura](https://forums.unrealengine.com/u/Moghura)\
**Post date:** [November 27, 2023, 11:31am UTC](https://forums.unrealengine.com/t/shadow-smoke-character-body-material-particle-system/474221/5 "2023-11-27T11:31:12Z")

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Thank you! If you get any progress on it, I would love to hear about it! I think Niagara would be the best option here, I might try something soon.
