Could someone, explain me, what have I done wrong?
The shadow is ok in the middle of mesh, but where mesh ends the shadow is broken [Img#1, Img#2].
I thought that my models are broken, or uvw is some kind wrong,
But when I used model created by epic (from demo project) the situation is the same [Img#3].
I could attach my (fbx file) or (scene files) if it will be needed.
- Atmospheric Fog
- Directional Light
- Sky Ligth
- Material: Standard White(1,1,1,1), Roughness and Metalic set to 0