# Shadow on static mesh is bent and low res

**URL:** <https://forums.unrealengine.com/t/shadow-on-static-mesh-is-bent-and-low-res/482959>\
**Category:** Rendering\
**Tags:** shadow, unreal-engine, question, static-shadows\
**Created:** [May 5, 2021, 10:17pm UTC](https://forums.unrealengine.com/t/shadow-on-static-mesh-is-bent-and-low-res/482959 "2021-05-05T22:17:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_442e60c4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_442e60c4](https://forums.unrealengine.com/u/anonymous_user_442e60c4)\
**Post date:** [May 5, 2021, 10:17pm UTC](https://forums.unrealengine.com/t/shadow-on-static-mesh-is-bent-and-low-res/482959/1 "2021-05-05T22:17:30Z")

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Hello. I am having an issue, where after an unknown change the resolution of my shadows after the light build are completely messed up. I undid all my changes and reverted all of my settings, yet the issue remains. When I try to increase the static lighting resolution to the amount I read on multiple different forums on my terrain the light build remains on 0%. When this issue was not a problem, the lighting build took mere seconds, as this project is very early in development. I believe this issue is caused by something different and I want help on how to fix it, while also making my lighting build take the short amount of time it used to.
