Hi! I think your model or the light source are setted to moveable. If you set the model to static, and the lightsource to static/stationary(then build/bake the light) it will fix this probleme. If you need moveable light because some reasons, increase the LOD distance on the mesh. I think it’s a corridor, and it’s not a huge performance lost to use higer LOD distance on a simple model on a corridor.
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