Shadow LOD


Hi! It’s updated to UE 5.2 level and there’s a problem with shadow LOD, how can i fix it?

That looks like normal cascaded shadow map behavior to me?

In general, and especially if you are using nanite geometry, I would use virtual shadow maps if they are not already enabled. Virtual shadow maps have a much, much longer range, especially for directional lights. Are they meant to be on and aren’t working?

Thanks! With virtual shadow maps everything is working now.

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