# Shadow issue 4.12.5

**URL:** <https://forums.unrealengine.com/t/shadow-issue-4-12-5/365751>\
**Category:** Rendering\
**Tags:** Shadows, shadows-problem, unreal-engine, Rendering, question\
**Created:** [August 1, 2016, 6:28am UTC](https://forums.unrealengine.com/t/shadow-issue-4-12-5/365751 "2016-08-01T06:28:28Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_dd118288](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd118288](https://forums.unrealengine.com/u/anonymous_user_dd118288)\
**Post date:** [August 1, 2016, 6:28am UTC](https://forums.unrealengine.com/t/shadow-issue-4-12-5/365751/1 "2016-08-01T06:28:28Z")

</div>

Hello i created architectural exterior scene using 4.12.5 when camera is close to object static mesh shadow appears and it is fine but when camera goes back from object not close all shadows dissapear even on foliage ground.It is frustating i tried lod and changed lightmass settings but same.Could someone help me thank you very much

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [August 1, 2016, 12:24pm UTC](https://forums.unrealengine.com/t/shadow-issue-4-12-5/365751/2 "2016-08-01T12:24:01Z")

</div>

HI!

I think you need to configure the settings for the cascade shadow maps for directional lights.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
