# Shadow breaks in hard edges \[Lightmap\]

**URL:** <https://forums.unrealengine.com/t/shadow-breaks-in-hard-edges-lightmap/339362>\
**Category:** Rendering\
**Tags:** shadow-problem, unreal-engine, Lightmap, question\
**Created:** [November 22, 2015, 8:52pm UTC](https://forums.unrealengine.com/t/shadow-breaks-in-hard-edges-lightmap/339362 "2015-11-22T20:52:04Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [November 24, 2015, 2:29pm UTC](https://forums.unrealengine.com/t/shadow-breaks-in-hard-edges-lightmap/339362/5 "2015-11-24T14:29:46Z")

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You are correct in your assumption that there are limits to the accuracy of your baked shadows. I will link you to a troubleshooting guide for lighting and documentation on lighting and shadows for any further questions you may have.

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> Topics that demonstrate features and tools for lighting scenes.

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