I know about material ID and I said about it above.
How you can change material ID without change topology in my case. My mesh topology doesn’t match the texture. See screenshots below.
You talk about “Translucent - Lighting Mode”, it doesn’t help me.
Only “Surface ForwardShading” and “Surface TranslucencyVolume” can activate channels what was dieactivated before. But these two mode work correctly only for glass / water.