Very sad it hear. But i believe, what people find some solution. May be i just make something wrong. Because cloth this “skinning mesh”. I can’t always separate it’s how I want.
Two separate mesh, it definitely bad solution i think.
How cloth can be “Shading Model - Translucent”, it’s very different shading model. Ofcourse I understand cloth has some translucent effect in real life, but inside UE translucent work only how truly translucent material. “Shading Model - Translucent” deactivate Metallic / Specular / Roughness / Normal, this is unacceptable for clothes, I think.
I can use “Translucent” but it incorrect. Need to do many material tweaks. And in final result i can’t back Metallic / Specular / Roughness / Normal channels.
Also, I still not understand why Shading Model - Cloth activate Opacity channel if I can’t use him?
I try to wait on more variants.