# Shading flickering artifact upon moving camera

**URL:** <https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548>\
**Category:** Rendering\
**Tags:** shadow, possible-bug, shading, unreal-engine, flickering, Rendering, Lighting, question\
**Created:** [October 24, 2024, 3:06pm UTC](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548 "2024-10-24T15:06:07Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![yosheDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yosheDev](https://forums.unrealengine.com/u/yosheDev)\
**Post date:** [October 24, 2024, 3:06pm UTC](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548/1 "2024-10-24T15:06:07Z")

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(NOT a duplicate post, the only forum post with a similar issue was several years ago with no solution, just a link to a bug tracker. It’s possible this is still a bug, but that was from so long ago that I doubt it a bit.)

The artifact occurs in all shadows in the scene, and occurs when moving the camera. This issue did not happen previously and suddenly appeared. Last thing I remember doing before this started was editing the LOD 0 distance of the landscape, but the bug also occurs on static meshes so it isn’t strictly a landscape issue. It is also not an issue in the materials, as it does this on every material when previously did this on none of them.

Here is the artifact:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/a/5dae7802aee811cf445aa82672273e4cfd036a1f.jpeg "UE5 Shading Flicker Artifact") ](https://www.youtube.com/watch?v=AEUm_EKE4EE)

Setup:  
Engine Version: 5.2.1 -26001984  
Global Illumination: None  
Reflection Method: None  
Lighting: Directional Light and Skylight  
Shadows: Shadow Maps

What I have tried and seen:

- Changing global illumination to Lumen removes the artifacts, but I can’t use Lumen for this project as it ruins the art style and several materials completely.

- Adjusting exposure and intensities of the light sources do not remove the artifact. Even at super high brightness.

- Tried disabling AO in post process settings.

Any insight or fixes here? It will be really annoying for players when playing the game so I have to find a fix for this.

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<div class="post-metadata">

**Author:** ![yosheDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yosheDev](https://forums.unrealengine.com/u/yosheDev)\
**Post date:** [October 24, 2024, 4:13pm UTC](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548/2 "2024-10-24T16:13:05Z")

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Also, it seems to only happen on “floors” and not on the walls.

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<div class="post-metadata">

**Author:** ![yosheDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yosheDev](https://forums.unrealengine.com/u/yosheDev)\
**Post date:** [October 30, 2024, 3:20pm UTC](https://forums.unrealengine.com/t/shading-flickering-artifact-upon-moving-camera/2085548/3 "2024-10-30T15:20:03Z")

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Here is another video of the same thing happening to a column mesh: [https://youtu.be/rqdXmMnXpjI](https://youtu.be/rqdXmMnXpjI)
