Hi everyone -
I worked with a rendering engineer at my last job who set this up for me in our proprietary engine. I think he just did some sort of vertex displacement based on a radius or the player’s movement vector or something. Now I want to do it in UE4 without a programmer
I have painted a ton of grass cards using the foliage tool and I want it to spread away from the base of the player object as the player moves through the cards.
Kind of like so:
Any advice? Thanks!
A