Shader to "part" grass cards when player moves through them?

Hi everyone -

I worked with a rendering engineer at my last job who set this up for me in our proprietary engine. I think he just did some sort of vertex displacement based on a radius or the player’s movement vector or something. Now I want to do it in UE4 without a programmer :slight_smile:

I have painted a ton of grass cards using the foliage tool and I want it to spread away from the base of the player object as the player moves through the cards.

Kind of like so:


Any advice? Thanks!

A :slight_smile: