# Shader Model 6 Required Warning

**URL:** <https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [July 10, 2023, 12:53pm UTC](https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923 "2023-07-10T12:53:49Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![daveSchoneveld](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/daveschoneveld/32/726691_2.png) [@daveSchoneveld](https://forums.unrealengine.com/u/daveSchoneveld)\
**Post date:** [July 10, 2023, 12:53pm UTC](https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923/1 "2023-07-10T12:53:49Z")

</div>

I’m not using Nanite. Its not enabled. I don’t have any assets with Nanite enabled (You can search for nanite enabled), but I get this error every time I open the editor.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/f/7bf30fe224dd44a6db722467325eec9c4685e49e.png)  
How do I get this to stop warning me every day?

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**Author:** ![ThD\_ManiaC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thd_maniac/32/1194665_2.png) [@ThD\_ManiaC](https://forums.unrealengine.com/u/ThD_ManiaC)\
**Post date:** [February 12, 2025, 7:19pm UTC](https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923/2 "2025-02-12T19:19:58Z")

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bumping! using UE5.5.3 i disabled Nanite in the project settings (because low poly and masked materials) and just enabled Vulkan (disabled DirectX). When clicking Dismiss:

- the button just does not dismiss the message (the message remains, occupying the editor).

- or the editor crashes with this error (i do not have any SparseVolumeTexture in my project):

```auto
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000d000008

UnrealEditor_Engine!`FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:7321]
UnrealEditor_Engine!UStaticMesh::ExecuteBuildInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:872]
(...)

```

- or the editor crashes with this error:

```auto
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_SlateCore!DestructItems<TWeakPtr<SWidget,1>,int>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\MemoryOps.h:109]
UnrealEditor_SlateCore!FWeakWidgetPath::~FWeakWidgetPath()
UnrealEditor_Slate!TSet<TTuple<unsigned int,FWeakWidgetPath>,TDefaultMapHashableKeyFuncs<unsigned int,FWeakWidgetPath,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<unsigned int && __ptr64,FWeakWidgetPath &&__ ptr64> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:760]
UnrealEditor_Slate!FSlateUser::NotifyPointerMoveComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateUser.cpp:1087]
(...)

```

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<div class="post-metadata">

**Author:** ![August831](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/august831/32/1207014_2.png) [@August831](https://forums.unrealengine.com/u/August831)\
**Post date:** [March 5, 2026, 9:24am UTC](https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923/3 "2026-03-05T09:24:41Z")

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i might be late but heres what worked for me:  
(this has bulk editing in it, so make sure to backup just in case)

- open your content browser and navigate to “Content” folder
- filter for “Static Mesh” using that three lines icon
- select all meshes that show up and right click and go to “Nanite” and make sure it is disabled.
- if that doesnt seem to do anything then right click on the meshes again and go to “Assets Actions”\>”Edit Selection in Property Matrix” and load all assets in
- search for “nanite” in the details panel and disable it
- restart unreal and you should not see the pop up any more (hopefully)

for the record, im using unreal engine 5.6 with SM5 and DirectX11

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<div class="post-metadata">

**Author:** ![everything-bagel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@everything-bagel](https://forums.unrealengine.com/u/everything-bagel)\
**Post date:** [October 20, 2026, 9:06pm UTC](https://forums.unrealengine.com/t/shader-model-6-required-warning/1224923/4 "2026-10-20T21:06:36Z")

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Thanks this worked for me as well. I’m on UE 5.8, using DX11 with the Mobile Renderer. I had all of the Nanite settings turned off, but some of the base Lyra meshes have Nanite turned on by default.
