# Shader compiling. Causes crash after updating to 4.13

**URL:** <https://forums.unrealengine.com/t/shader-compiling-causes-crash-after-updating-to-4-13/372007>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, crash, bug-report, question\
**Created:** [September 29, 2016, 7:07pm UTC](https://forums.unrealengine.com/t/shader-compiling-causes-crash-after-updating-to-4-13/372007 "2016-09-29T19:07:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [September 30, 2016, 1:59pm UTC](https://forums.unrealengine.com/t/shader-compiling-causes-crash-after-updating-to-4-13/372007/4 "2016-09-30T13:59:15Z")

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I will need the diagnostics.txt, minidump.dmp, ProjectName.log.

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I will also need steps so I can reproduce this crash on my end in a new blank project.

Thanks,

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