Hello! I would like to ask why is that when I open a project in unreal engine at start up it “opens” 30+ ShaderCompileWorkers ?
Hi, when UE compiles shaders it will open new threads for this.
Hello! I would like to ask why is that when I open a project in unreal engine at start up it “opens” 30+ ShaderCompileWorkers ?
Hi, when UE compiles shaders it will open new threads for this.