DFILL450
(DFILL450)
July 28, 2016, 6:49pm
10
Your computer is unloading/loading the next maps too quickly. You can add a timer event to the transition map, although it’s not a bad thing to not have a transition as long as the cross fades are not too jarring. Unless it’s taking a minute or longer between the fade, then something is wrong with the streaming to the transition map.
edit: As far as not being able to use different game modes or player controllers, you can always customize the values for each within the level blueprint. Kind of a pita depending how much you need to change, but it’s an option. As for what I use, I usually go with option 3, to actually have a transition map that the game transitions to.
I can’t seem to get your third method working. With SeamlessTravel set to false, the execute command works like a regular open level node. With it set to true, the execute command doesn’t do anything at all. Do you have any suggestions?