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Setting up UE physycs defaults for performance

For the sake of test case I need to set up Engine.PhysicsSettings for maximum perf. sacrificing accuracy greatly. I’ve already increased SimulateScratchMemorySize and TriangleMeshTriangleMinAreaThreshold, reduced RagdollAggregateThreshold to group earlier, disabled substepping and prolonged PhysXTreeRebuildRate.

I’m looking for suggestions from people who worked with these defaults what else can I tweak.