# Setting up the system button

**URL:** <https://forums.unrealengine.com/t/setting-up-the-system-button/483443>\
**Category:** XR Development\
**Tags:** system, unreal-engine, oculus-vr, question\
**Created:** [May 16, 2021, 2:21am UTC](https://forums.unrealengine.com/t/setting-up-the-system-button/483443 "2021-05-16T02:21:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Gnimmel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gnimmel](https://forums.unrealengine.com/u/Gnimmel)\
**Post date:** [May 16, 2021, 2:21am UTC](https://forums.unrealengine.com/t/setting-up-the-system-button/483443/1 "2021-05-16T02:21:17Z")

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I am using a old CV1 to develop a VR game using UE. While playing in the editor (VR Preview) the system button works and I can use it to reset the VR view.

I just created a build to test on other machines and found the system button does not work in a windows 64 build?

I tried to find information on this, but I keep getting Oculus quest information now and can’t find a lot on PC Oculus, CV1 or Rift.

Can someone point me to the documentation or perhaps a tutorial on how to get the system button working? My project is C++, but I’ll happily use blueprints for this bit if needed.
