# Setting Up Door Open/Close In C++

**URL:** <https://forums.unrealengine.com/t/setting-up-door-open-close-in-c/367265>\
**Category:** Blueprint\
**Tags:** timeline, unreal-engine, Scripting, CPP, Blueprint, question\
**Created:** [August 16, 2016, 3:04am UTC](https://forums.unrealengine.com/t/setting-up-door-open-close-in-c/367265 "2016-08-16T03:04:35Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![joelComberiati](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joelComberiati](https://forums.unrealengine.com/u/joelComberiati)\
**Post date:** [August 16, 2016, 5:25am UTC](https://forums.unrealengine.com/t/setting-up-door-open-close-in-c/367265/4 "2016-08-16T05:25:37Z")

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So After looking through this, it seems pretty simple. I can pretty easily get this to work, but it looks almost identical to what I would do in c++. Is doing it this way more efficient in some way? Or is it simply due to ease?

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