# Setting up baked lighting to look like real time

**URL:** <https://forums.unrealengine.com/t/setting-up-baked-lighting-to-look-like-real-time/483803>\
**Category:** Rendering\
**Tags:** real-time, unreal-engine, Lighting, question, baked\
**Created:** [May 23, 2021, 5:23pm UTC](https://forums.unrealengine.com/t/setting-up-baked-lighting-to-look-like-real-time/483803 "2021-05-23T17:23:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_3f52b588](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3f52b588](https://forums.unrealengine.com/u/anonymous_user_3f52b588)\
**Post date:** [May 23, 2021, 5:23pm UTC](https://forums.unrealengine.com/t/setting-up-baked-lighting-to-look-like-real-time/483803/1 "2021-05-23T17:23:30Z")

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I’ve been messing around with a tree material, trying to get a certain look for the leaves. However I can’t get it to look the same after baking the lighting and I’m not sure what I should do/add in order to make it look like the real-time lighting. I assume I’m just missing a step but I’m not sure what it is. Thanks in advance!

![339583-beforebake.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/7/15726fae94a44b24e7c4c1a1726c8f2345c0a680.png)

![339584-afterbake.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/3/e/a3ed71da65d50ed97a35a6fc63502a9767b8c3a4.png)
