# Setting Text Parameter Default Value In Blueprint Library

**URL:** <https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881>\
**Category:** Blueprint\
**Tags:** FText, unreal-engine, UE4, question, Blueprint\
**Created:** [March 14, 2017, 9:29am UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881 "2017-03-14T09:29:39Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![nullbus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nullbus](https://forums.unrealengine.com/u/nullbus)\
**Post date:** [March 14, 2017, 9:29am UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/1 "2017-03-14T09:29:39Z")

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Hello, I made a blueprint library function with some default values for FText parameters. But it seems not working when used in other blueprints. I notices that FText default value works in general blueprint function, not blueprint library.

Is it UE’s bug?

Regards,

 ![129967-setup.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/e/0ceb50cca72b7530c6f2db78f5a6f5c9e3f51591.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 14, 2017, 1:46pm UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/2 "2017-03-14T13:46:55Z")

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Hello nullbus

I was unable to reproduce this issue on our end. The default value appear as expected. I have a few questions for you that will help narrow down what issue it is that you are expecting.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide any other screen shots of settings/blueprints that may be involved with this issue?

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**Author:** ![Jamie\_Dale](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jamie_dale/32/1165413_2.png) [@Jamie\_Dale](https://forums.unrealengine.com/u/Jamie_Dale)\
**Post date:** [March 14, 2017, 2:29pm UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/3 "2017-03-14T14:29:05Z")

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Did you type the NSLOCTEXT stuff into that field, or did it appear by itself?

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**Author:** ![nullbus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nullbus](https://forums.unrealengine.com/u/nullbus)\
**Post date:** [March 15, 2017, 1:03am UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/4 "2017-03-15T01:03:41Z")

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Yes, the issue is reproducable any time. The step is:

1. Make a Blueprint Function Library or Blueprint Class. It seems to be same issue for Blueprint Class.
2. Make a function in and put a TEXT parameter with default value in Details panel.
3. If the parameter **not used** in blueprint, the default value appears at call node.
4. If the parameter **used** in blueprint, the default value disappears at call node.

There is one more bug in blueprint. Removing default variable is not possible.

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**Author:** ![nullbus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nullbus](https://forums.unrealengine.com/u/nullbus)\
**Post date:** [March 15, 2017, 1:05am UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/5 "2017-03-15T01:05:22Z")

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I typed them manually since there is only simple textbox for default value.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 15, 2017, 5:13pm UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/6 "2017-03-15T17:13:17Z")

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Hello nullbus,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: [Unreal Engine Issues and Bug Tracker (UE-42938)](https://issues.unrealengine.com/issue/UE-42938)

Make it a great day

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**Author:** ![nullbus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nullbus](https://forums.unrealengine.com/u/nullbus)\
**Post date:** [March 16, 2017, 1:07am UTC](https://forums.unrealengine.com/t/setting-text-parameter-default-value-in-blueprint-library/387881/7 "2017-03-16T01:07:37Z")

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Thank you!
