# Setting spline point position is chopped/stuttering

**URL:** <https://forums.unrealengine.com/t/setting-spline-point-position-is-chopped-stuttering/2077103>\
**Category:** Programming & Scripting\
**Tags:** timeline, unreal-engine, Spline, Blueprint, question\
**Created:** [October 20, 2024, 1:22pm UTC](https://forums.unrealengine.com/t/setting-spline-point-position-is-chopped-stuttering/2077103 "2024-10-20T13:22:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Appryl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Appryl](https://forums.unrealengine.com/u/Appryl)\
**Post date:** [October 20, 2024, 1:22pm UTC](https://forums.unrealengine.com/t/setting-spline-point-position-is-chopped-stuttering/2077103/1 "2024-10-20T13:22:01Z")

</div>

Hello!

I have a question, in my blueprint I’m using a timeline to change the position of the start and end points of my spline. This works flawlessly, however along with this I set the position of the intermediate points using the spline’s length, so that the points keep being evenly spaced.  
This kinda works, however these intermediate points move in a veeeery jagged/chopped way, not smooth unlike the start and end points.

Any idea as to what’s causing this? The repositioning of the intermediate points happens right after I position the start and end points, during the timeline update.
