I am using UE5.2. When I attach actor to component, actor’s scale seems to be changed.
To solve it, I adjusted relative scale of bone socket, didnt work. I set actor scale 3D to 0.3 before attaching and to its normal value 0.5 after detaching. This actor’s physics is enabled and disabled while being attached. When I detach, enable physics, and set actor’s scale to normal value, actor is falling to ground but remains in the air like there is something invisible under the actor. If I never change its scale, it works well.
Thanks for your time and suggestions.