CubesManager.h inherits from Pawn class.
In Cubesmanager.h :
public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Matinee) bool MatineeIsOver;
I created a blueprint called “CubesManager_BP” which inherits from “CubesManager” class.
I have a matinee sequence when my level loads, and when the former is over i want to set MatineeIsOver to true in my level blueprint. But the issue is :
Notice that the GET node output is the exact reference i need.
Any idea ?