Setting other NETWORK players to hidden at run time

Setting other Network players to hidden at run time-


Hi all,

I have been trying on and off for about a week to set other players mesh in my multiplayer game to invisible.

So far i have tried “actorIsHidden” which doesn’t seem to make a difference, set visibility (sets for everyone invisible) i had some luck with owner see and owner no see but after setting invisible, the actor then returned none on line trace and was unable to set visible again

Could anyone shed some light on this?


So only line trace is problem? Create new trace channel then :slight_smile: and set properties how do you like…

It seems like a fix, but I am back to the problem in which they are invisible to everyone but themselves, I want the players to be line of sight dependant. And therefore only visible to the player with the vision.