Setting other Network players to hidden at run time-
NETWORKING
Hi all,
I have been trying on and off for about a week to set other players mesh in my multiplayer game to invisible.
So far i have tried “actorIsHidden” which doesn’t seem to make a difference, set visibility (sets for everyone invisible) i had some luck with owner see and owner no see but after setting invisible, the actor then returned none on line trace and was unable to set visible again
Could anyone shed some light on this?
Thanks!