I am trying to create a dynamic projectile that relies on holding down the trigger (the longer trigger is held, the faster the projectile’s velocity is upon release). Before I can do that though I need access to a dynamic initial speed variable that I can manipulate in the event graph. The “Set Initial Speed” variable doesn’t seem to do anything. Regardless of what it is set at, the variable in the Projectile Movement Component overrides it.
I tried using ‘Set Velocity In Local Space’ instead of the Initial Speed Variable, the velocity values worked except that the projectile gets stuck on weird axis and no longer behaves correctly. Ideally I’d like to simply manipulate the Initial Velocity variable, is there some way I can get that variable to override the value in the Projectile Movement Component? How is that variable traditionally used?
FTW I’ve tried nearly every conceivable variation of values between initial speed, max speed and velocity.
Thanks!