I have a capsule collider on a character that I want to turn off its collision, however I still want it to be visible in sweeps and overlaps.
If I set it’s collision to ECollisionEnabled::QueryOnly like this;
the overlaps and sweeps work great, but it still collides with other objects. If I instead set it to no collision;
Then the collision is off, as expected, but of course so are the sweeps and overlaps.
Is this a bug or am I misunderstanding something? I assumed QueryOnly should turn off collisions?