I have a projectile from the MyProjectile-blueprint which comes with the FPS template. In relation to this I want to set one of its properties “Initial Speed” to another value, depending on some (charge-like) mechanic.
How do I set properties that belong to the component, like for instance, the Initial Velocity property of this component?
I think this is the node: (template blueprint from effects-content).:
I assume “Screen size” should be my float variable and the target should be the projectile component? How is this set-node created to target the component’s property? I’m not able to find it in the list.