# Setting Blueprint function details, such as category, for multiple functions.

**URL:** <https://forums.unrealengine.com/t/setting-blueprint-function-details-such-as-category-for-multiple-functions/673884>\
**Category:** Blueprint\
**Tags:** Blueprint-Utilities, unreal-engine\
**Created:** [October 20, 2022, 11:40pm UTC](https://forums.unrealengine.com/t/setting-blueprint-function-details-such-as-category-for-multiple-functions/673884 "2022-10-20T23:40:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [October 20, 2022, 11:40pm UTC](https://forums.unrealengine.com/t/setting-blueprint-function-details-such-as-category-for-multiple-functions/673884/1 "2022-10-20T23:40:52Z")

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In the My Blueprint panel, it isn’t possible to select more than one function.  
The _Category_ setting of a function sends the My Blueprint panel to the changed function, requiring potentially a long scroll down to the bottom of the functions list to get the next function to set a Category for one by one. This feels like there could be an improvement. Maybe there already exists some method to iterate over function properties faster?

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/4/e/34e17cd54e83e79aaba9c5b13abe027291cb1def.png)

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [October 21, 2022, 12:02am UTC](https://forums.unrealengine.com/t/setting-blueprint-function-details-such-as-category-for-multiple-functions/673884/2 "2022-10-21T00:02:16Z")

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Select the function in the list. Change Category in the Details Panel .

You can also drag and drop.

Typically you’d create your categories with the first function. Subsequent functions you’d just change in details as you go.

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<div class="post-metadata">

**Author:** ![tomofnz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tomofnz](https://forums.unrealengine.com/u/tomofnz)\
**Post date:** [October 21, 2022, 12:28am UTC](https://forums.unrealengine.com/t/setting-blueprint-function-details-such-as-category-for-multiple-functions/673884/3 "2022-10-21T00:28:01Z")

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True, it’s best to do it upfront.  
Drag and drop with mouse scrolling is nice, so long as the list of functions isn’t too long.  
A multi-select/multi-assign would still get through a list to change way faster.
