# Setting blueprint controller class for player

**URL:** <https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425>\
**Category:** Blueprint\
**Tags:** controller, unreal-engine, Blueprint, question\
**Created:** [April 12, 2014, 7:08pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425 "2014-04-12T19:08:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 12, 2014, 9:12pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425/2 "2014-04-12T21:12:25Z")

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#Wiki Tutorial

I have a tutorial on exactly this subject here:

Enjoy!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

PS: the pawn will get binded to the correct PC class automatically via above method

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_[View the full topic](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425)._
