# Setting blueprint controller class for player

**URL:** <https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425>\
**Category:** Blueprint\
**Tags:** controller, unreal-engine, Blueprint, question\
**Created:** [April 12, 2014, 7:08pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425 "2014-04-12T19:08:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lordink](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lordink](https://forums.unrealengine.com/u/Lordink)\
**Post date:** [April 12, 2014, 7:08pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425/1 "2014-04-12T19:08:46Z")

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Hi guys,

I am working currently on the cpp first person template, and as far as I understand, it uses standard player contoller class. In the generated cpp code I can not find the controller class settings.  
I only have the following bindings in the custom Pawn class:

 ![3931-fasgfg.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/3/0c349538f907fae268e793de0cc62b259ba0e0f4.jpeg)

What I would like to have is a custom blueprint player controller class, which I can easily modify in editor, e.g. adding new inputs on the fly. Such blueprint exists in third person blueprint-only template:

 ![3920-hfdghbsdfb.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/1/3b103424311def496cc6e09ce4dcbccbd14773e8.jpeg)

How do I create that custom blueprint controller, and, most importantly - how do I bind it to my Pawn in cpp code?

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 12, 2014, 9:12pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425/2 "2014-04-12T21:12:25Z")

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#Wiki Tutorial

I have a tutorial on exactly this subject here:

Enjoy!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

PS: the pawn will get binded to the correct PC class automatically via above method

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**Author:** ![Lordink](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lordink](https://forums.unrealengine.com/u/Lordink)\
**Post date:** [April 12, 2014, 9:42pm UTC](https://forums.unrealengine.com/t/setting-blueprint-controller-class-for-player/280425/3 "2014-04-12T21:42:25Z")

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Thanks, man, can’t believe I overlooked it 🙂
