# Setting and packing for android market

**URL:** <https://forums.unrealengine.com/t/setting-and-packing-for-android-market/375176>\
**Category:** Mobile\
**Tags:** automated-testing, unreal-engine, test, Android, packaging-projects, question\
**Created:** [November 2, 2016, 12:43pm UTC](https://forums.unrealengine.com/t/setting-and-packing-for-android-market/375176 "2016-11-02T12:43:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 2, 2016, 3:19pm UTC](https://forums.unrealengine.com/t/setting-and-packing-for-android-market/375176/2 "2016-11-02T15:19:53Z")

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Hey jetseet,

Have a look at our documentation:

> **[Reducing APK Package Size](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/ReducingAPKSize/)**
>
> How to reduce the size of your packaged Android game.

> **[Android Quick Start](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/GettingStarted/)**
>
> Setting up for development for the Android platform.

Also, I have a couple of suggestions:

- Package for ETC 2 because it will make the .apk the smallest.
- Test on multiple devices to ensure compatibility.

If you run into any issues when packaging, take a look at our troubleshooting guide:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Have a great day

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