Hello, first let me explain what I’m trying to do. My goal is to have multiple UV sets for assets, which seems to work fine. Then randomly pick one on spawn.
I found that the “TexCoord” node allows me to select a UV set, which works great. But I’m not sure how to adjusted this “Coordinate Index” through blueprints.
You can add more by adding another Lerp after that one > plug the first Lerp to A and the new Text Coord. to B, and a new parameter for the new Lerp alpha. Continue the same Lerp branching if you need more than 3.