static ConstructorHelpers::FObjectFinder<USkeletalMesh> NewSkeletalMesh(TEXT(“SkeletalMesh’/Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_FrostGiant.SK_CharM_FrostGiant’”));
SMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT(“Blueprint’/Game/Entity/GameEntity_BP.GameEntity_BP’”));
SMesh->SetSkeletalMesh(NewSkeletalMesh.Object);
SMesh->AttachTo(RootComponent);
I have no idea , thanks