When I’m using SetSkeletalMesh
the skeletal mesh does change, but the materials don’t, and it is using the old ones.
The mesh is changed based on user input. What can I do to avoid this?
When I’m using SetSkeletalMesh
the skeletal mesh does change, but the materials don’t, and it is using the old ones.
The mesh is changed based on user input. What can I do to avoid this?