After I had some trouble with late joining players not seeing updated positions of static meshes with physics in the level, I found, that changing the static mesh actors to blueprint and setting replication within the Construction script solves that problem.
Things are working fine, but I get warnings for all those actors
SetReplicates called on non-initialized actor NNNN. Directly setting bReplicates is the correct procedure for pre-init actors
Unfortunately, bReplicates variable can only be read in blueprint, there’s no set functionality. I tried SetIsReplicated on the mesh component, but this does not work consistently and fails quite often. I did not find any other settings, that could be changed.
So I think, i will keep use of SetReplicates . Anyone with similar experience? Sure, these are just warnings, and things work, but I’m still concerned about this…