Hi!
I have this issue after moving to 4.20.2:
LogTick: Warning: While processing prerequisites for SkeletalMeshComponent /Game/Maps/UEDPIE_1_MAP-Scope.MAP-Scope:PersistentLevel.Weap_M9_C_0.WeaponMesh1P[TickComponent], could use SkeletalMeshComponent /Game/Maps/UEDPIE_1_MAP-Scope.MAP-Scope:PersistentLevel.P_Spec_Male_Light_C_0.CharacterMesh1P[TickComponent] because it would form a cycle.
LogTick: Warning: While processing prerequisites for SkeletalMeshComponent /Game/Maps/UEDPIE_2_MAP-Scope.MAP-Scope:PersistentLevel.P_Spec_Male_Light_C_0.CharacterMesh1P[TickComponent], could use SkeletalMeshComponent /Game/Maps/UEDPIE_2_MAP-Scope.MAP-Scope:PersistentLevel.Weap_M9_C_0.WeaponMesh1P[TickComponent] because it would form a cycle.
It happens after this code gets executed when a weapon gets equipped:
Mesh1P->SetAnimationMode(EAnimationMode::AnimationBlueprint);
Mesh1P->SetAnimInstanceClass(AnimInstanceFP);
if (Mesh1P->GetAnimInstance())
{
UTOWeaponAnimInstance* ai = Cast<UTOWeaponAnimInstance>(Mesh1P->GetAnimInstance());
if (ai)
{
ai->Weapon = this;
}
}
Pawn->GetMesh1P()->SetMasterPoseComponent(Mesh1P);
Pawn->GetMesh1P()->bUseBoundsFromMasterPoseComponent = false;
Mesh1P->AttachToComponent(Pawn->GetMesh1P(), FAttachmentTransformRules::SnapToTargetIncludingScale);
I had this issue once in the past after moving to 4.18 or 4.19 I think, but setting bUseBoundsFromMasterPoseComponent to false on the Pawn’s arm mesh fixed this issue.
Sadly it came back after going to 4.20.
The weapon animations work like in 4.19 tho; without any flaw, but the log gets spammed with this warning.
I guess the problem is that the masterpose component of the arm mesh is its child.
Any suggestions? Is this a bug? :rolleyes:
Edit: Appearently adding
Pawn->GetMesh1P()->PrimaryComponentTick.RemovePrerequisite(GetMesh1P(), GetMesh1P()->PrimaryComponentTick);
works around the problem; not sure if this is actually a clean solution…
Cheers,
Th