Problem solved, I ran some tests trying to delete only the actor class.
Apparently the Destroy () event didn’t work, so infinite classes were created.
The mistake was due to the fact that I didn’t put “Super :: BeginPlay ()” in the weapon class.
Problem solved, I ran some tests trying to delete only the actor class.
Apparently the Destroy () event didn’t work, so infinite classes were created.
The mistake was due to the fact that I didn’t put “Super :: BeginPlay ()” in the weapon class.