SetAttenuationRadius in UPointLightComponent has no public access

Title says it all. It looks like an oversight to me, since the function is also defined as BlueprintCallable. Sure it’s also supposed to be callable in other c++ classes?

UFUNCTION(BlueprintCallable, Category="Rendering|Lighting")
void SetAttenuationRadius(float NewRadius);

Hey Mtimofeev-

The leading macro for the UPointLightComponent class is GENERATED_UCLASS_BODY() which includes the public specifier for UPROPERTY() and UFUNCTION() declarations by default.

Cheers