SetActorLocation weird issue when Simulate Physics Enabled

Thanks again Ramasurinen :slight_smile:

So I am understanding things a little better(I hope). So with rigid bodies like Swords, Guns and say Shields, because they are Rigid Bodies, I would attach them to sockets, as apposed to something like a backpack on the player, I’d set that up with Physics Constraints because it’s not a Rigid Body and it should simulate physics to move around.

How would clothing work? Say you have long pants, obviously it would be a soft body, so would I constrain it with a physics constraint? I am trying to do this from an inventory, so how would I transform the clothing to the desired location? Do I attach the component to a socket, then set the constrained items?