# Set World to Meters Scale makes it hard to focus in VR

**URL:** <https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772>\
**Category:** XR Development\
**Tags:** unreal-engine, bug-report, Blueprint, question\
**Created:** [November 18, 2016, 10:39pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772 "2016-11-18T22:39:50Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Badtrip987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Badtrip987](https://forums.unrealengine.com/u/Badtrip987)\
**Post date:** [November 18, 2016, 10:39pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772/1 "2016-11-18T22:39:50Z")

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When using Set World to Meters Scale with a scale of 10000 The distance between the eyes seems to go wrong or make it really difficult to focus on objects.

I’ve attached the topdowncharacter.uasset from the topdown project with the node added. Simply put a HMD on and you’ll see that there’s something wrong.

Also, the Set Position Scale 3D doesn’t seem to do anything.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 21, 2016, 6:25pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772/2 "2016-11-21T18:25:06Z")

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Hello Badtrip987,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provide a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: [Unreal Engine Issues and Bug Tracker (UE-38894)](https://issues.unrealengine.com/issue/UE-38894)

Make it a great day

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**Author:** ![Badtrip987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Badtrip987](https://forums.unrealengine.com/u/Badtrip987)\
**Post date:** [November 21, 2016, 9:04pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772/3 "2016-11-21T21:04:26Z")

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Co-worker told me it was working briefly in Preview 3.

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**Author:** ![Badtrip987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Badtrip987](https://forums.unrealengine.com/u/Badtrip987)\
**Post date:** [November 28, 2016, 10:20pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772/4 "2016-11-28T22:20:26Z")

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Issue has been marked as Won’t fix. Do you have more informations for us?

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**Author:** ![Badtrip987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Badtrip987](https://forums.unrealengine.com/u/Badtrip987)\
**Post date:** [November 28, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/set-world-to-meters-scale-makes-it-hard-to-focus-in-vr/376772/5 "2016-11-28T22:34:48Z")

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Fixed it by dividing 0.064 by scale and putting the output in stereo e=
