I try to set players to a view target of Camera actor on level. Here is the blueprint of PlayerController:
When I have 1 player, it works fine. However, when second player spawns, first player’s view target moves to the side arbitrarily. from 30 to 90 degrees. Why is that so?
I should also note that default Pawn on the level I’m doing it in is None, so pawn collision is out of question.